In today’s world where technology is developing day by day, it is planned to re-systematize the existing practices for adults on the cultural axis in order to deliver STEAM training to all segments of the society.
With the help of Hofstede’s cultural dimensions, it will be analyzed comparatively whether there is a difference between countries in the integration of culture-creativity interaction into STEAM application areas.
A survey on STEAM literacy for adults will be developed and applied to target groups. The survey will be conducted in partner countries and the findings will be reported comparatively.
With the help of the survey, the interest and knowledge levels of adults in different categories and the points they focus on in STEAM training will be determined.
In addition to national and local factors in current STEAM applications, STEAM applications applied in different countries will be determined comparatively.
A common STEAM curriculum blended with cultural differences will be created to increase culturally indexed diversity in STEAM applications for adults.
In order to promote STEAM trainings for adults, the importance of cultural elements will be determined and a roadmap will be created on how to use these elements.
The theoretical and practical information obtained will be compiled into a book and an interactive platform to be created.
Trainings will be given to target groups determined within the framework of the curriculum created by expert trainers, and learning and teaching processes will be planned. Universal and local application materials developed during the trainings will be added to the interactive platform to be developed.
A system will be developed in order to establish a network of volunteers so that individuals having training can disseminate their education to large mass. A pilot program will be carried out for the created volunteer network and the created system will be tested.